I've always loved video games and some times ago, I implemented some prototypes to explore game development, in particular using the OpenGL API. These experiments led me to build a lightweight 3D engine with the following features:
With some friends, we participated in the Global Game Jam and used this engine to build Lost in Transmission, a small puzzle game about electronic components: profile
I then extended the engine to explore CPU skeletal animation.
The Mutant model from Mixamo celebrated it by a wonderful dance:
I'm also a huge fan of RTS, city-building and exploration games, in particular the Anno games and I've always wanted to implement my own city-building game. I then worked on a prototype engine designed for grid based city-building resource-gathering games. This prototype also allowed me to further explore rendering techniques with OpenGL. The renderer features: That was a fun experience, this is what this prototype looks like: