I've always liked video games. I implemented some prototypes to explore game development, in particular using the OpenGL API. These experiments led me to build a small 3D engine with the following features:
With some friends, we participated in the Global Game Jam and used this engine to build Lost in Transmission, a small puzzle game about electronic components: profile
I also explored CPU skeletal animation that I implemented in this engine:
I'm also a huge fan of RTS, city-building and exploration games. I worked on a prototype engine designed for simple grid based city-building resource-gathering games. This prototype also allowed me to further explore rendering techniques with OpenGL. The renderer features: That was a fun experience, this is what this prototype looks like: